The stories you create are the driving force of the game and the real reason to grab Curious Expedition 2. Curious Expedition 2 ought to have an accessible help section, though, because as easy as the game is to pick up, there’s a bunch more you’ll learn through good old trial and error, especially for those less familiar with roguelikes and RPGs in general. Despite how much is on show, it all meshes quite well, as you’ll find after logging a couple of hours. There’s classes and guilds and perks and distinct biomes. There’s decision making with short and long-term repercussions. There’s dice rolls to determine the success of your actions. There’s grid-based movement on a hexagonal map. The game plays like an old-school role-playing game, and there’s a boatload of your classic RPG elements thrown together here. Berlin-based studio Maschinen-Mensch has designed a true charmer where no two expeditions are alike, so prepare to set sail. You are a French explorer tasked with leading a troop to fame and glory in an undiscovered land that all looks like something you’d see in an old Tintin adventure comic. It’s a turn-based and procedurally-generated adventure in a 19th-century world where lizard people, ghosts and dinosaurs run amok. Curious Expedition 2 is a curious roguelike with a lot going for it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |